Tuesday, November 8, 2011
Monday, October 3, 2011
Sunday, October 2, 2011
Reprinting already?
Liber sent me a letter last week stating that they don't have enough books to last out the year, so they are preparing a reprint. Since the book has only been out for a month and a half, that's a good sign that people like it.
Saturday, October 1, 2011
Video Review #10—Discworld: Ankh-Morpork
Is it just me or are my video reviews getting worse? I seem to forget everything I wanted to say.
Oh well, Discworld: Ankh-Morpork is a fantastic game! It's currently my favorite game to play.
Thursday, September 22, 2011
Written Game Review: The Hobbit
Designer: Reiner Knizia
Price: 280–299 SEK
So you've read everything penned by J.R.R. Tolkien at least three times, watched the Peter Jackson movies over and over, and given each of your children elven names. Naturally you're going to want Reiner's Knizia's The Hobbit published by Fantasy Flight Games, or are you?
Tuesday, September 20, 2011
Island of Wak-Wak Video Review #9—The Hobbit
Tuesday, September 6, 2011
Island of Wak-Wak #8: Space Infantry Video Review
A look at the solo squad-level wargame, Space Infantry.
Note: I had a lot of problems with the camera turning off all the time and for some reason on Marco, it didn't film what it showed on the screen (or else I was looking at the tiles and not the screen). Hopefully, things will go better next time for The Hobbit.
Monday, September 5, 2011
Author insight: Blueprint Vocational
Why Did You Choose That Book?
Tuesday, August 30, 2011
Review: Space Infantry
Friday, August 26, 2011
Blueprint Vocational!
My latest book, Blueprint Vocational, has been out for several weeks now. I still haven't been paid for it. Grr.
You can buy it here: http://www.adlibris.com/se/product.aspx?isbn=9147092165.
Oh well. At the end of a grinding rewriting period, I really started to hate this book. I can't even read it now. However, it should be a better teaching tool for all the hard work Christer, Monica and I put into it. I think it's the best textbook for vocational students in Sweden, but then again, I'm a little biased. :-)
Thursday, July 21, 2011
Video Review #7
Island of Wak-Wak #7 Space Hulk Death Angel from TS S. Fulk on Vimeo.
Back from vacation!
I tried to sneak this review in while all the kids were out. Marek came back in and wasn't happy with his papa.
See why we think Fantasy Flight Games's Space Hulk: Death Angel the Card Game is a total dude and the winner of the 2010 Turkey Award.
Maybe we just don't grok this game, but for us it is absolutely no fun and a frustrating waste of time.
Thursday, June 23, 2011
Cthulhu Hex Prototype
Here is a sneak peak at the first prototype for Cthulhu Hex. I'll make color prototype in July when I have access to a color laser printer.
Overview
The high priest for the secret cult Cthulthu’s Dreams approaches you with a mischievous smile. “Acolyte, I need to talk to you,” he says while putting his arm around your shoulder. “Now is the time for you to show your worth to our order and your willingness to further Cthulhu’s great will. You have been chosen to enter the Dreamlands to recruit creatures for our cause. When the stars are right, there will be a great battle and we need to make sure our forces will come out on top.”
“B … b … but … how can I do that?” you ask while hoping that the high priest doesn’t notice the large drops of sweat that have started dripping down your forehead.
“Easy, my son. You’ll convert them by force.”
Cthulhu Hex is an abstract game between two players. Each player fields a force of monster tiles to place on a hex map, trying to convert each other’s tiles by inflicting enough damage to make them “see the light.” When all the hexes are filled, the player with the majority of tiles in play wins.
Playtesters Needed
Let me know if you want to playtest this game.
Video Review #6
Island of Wak-Wak #6 Tannhaeuser Equipment Cards Challenge from TS S. Fulk on Vimeo.
Marek and I take a light-heart approach to seeing how much time is saved when using the Equipment Cards to set-up the game.
This isn't really a review, but a light-hearted look at the Equipment Cards that should have come with the base game. If you play Tannhäuser, you really need to get this pack to speed up set-up and game play.
Wednesday, June 15, 2011
Okko Era of the Karasu review and more
Island of Wak Wak #5 Okko + Era of the Karasu from TS S. Fulk on Vimeo.
Marek and I give our opinions on how Era of the Karasu improve the tactical miniatures game, Okko, which is based on Hub's graphic novels (Okko, the Cycle of Water, the Cycle of Air, etc.)
Wednesday, May 18, 2011
Video Review #3
Island of Wak-Wak #3—Arena from TS S. Fulk on Vimeo.
Here's a quick look at Vladimír Chvátil's first game.
Modular Terraformation Tiles
Hell Dorado has some very interesting terraformation rules for setting of the terrain before the game begins in earnest. You divide the 30" x 30" table into nine 10" squares and bid on which squares you wish to terraform. The player with the highest bid for a given 10" square gets to spend terrain points on some terrain feature (a well, rain of frogs, crevasse, lava, etc.).
Tuesday, May 17, 2011
Hey, That's on My Mac!
Saturday, May 7, 2011
Hell Dorado Cipher vs. Asmodée
A couple of weeks ago I received my first recruitment packs for Hell Dorado made by the American company Cipher Studios (of Anima Tactics fame). Marek was very disappointed when he opened the less than spectacular packaging and looked at the card (Cipher left, Asmodée right). First they have a generic picture for all the Damned of Wraith (why “Damned One”?). Second they printed on much cheaper card stock than Asmodée’s cards are and the new ones have pointed corners instead of rounded ones! Grr.
You can take or leave the new graphic design, but I hate the cheap feel of these cards. I don’t understand why Cipher didn’t choose to make cards similar in quality to the French ones.
Then when I finally opened a pack to put together a model, I was very disappointed with the quality of the casting. I have never seen a mold line on a French Hell Dorado figure, but there was a good amount on several of the American models. The only flash I filed on Asmodée’s figures were on some weapon blade and from the spruce. Cipher’s required extensive filing.
Another disappointment was that I was missing a body piece. I’ve read on Cipher’s forums that Cipher has good customer service. We’ll see if they’ll ship a tiny body part to Sweden for free or not. I’ll report later.
Asmodée Editions had an elegant product that was the epitome of good design and quality production. So far Cipher is not measuring up. I hope that will change.
Video Review #2
Island of Wak-Wak #2—Battletech from TS S. Fuik on Vimeo.
Marek and I give our thoughts on the 25th Anniversary Introductory Box Set for Battletech.
Video Review #1
Island of Wak-Wak #1 from TS S. Fuik on Vimeo.
Oops!
I just found out the other day, via a forum post, that we’ve been playing Claustrophobia wrong. We were playing correctly that you roll all your combat dice at one target; however, we forgot the line that says to treat all troglodytes on the same tile as one target.
No wonder Marek always whamped on me.
Anyway, here is a WIP of a conversion of a Damned of Wrath (Hell Dorado) into a Demon of Destruction (Claustrophobia) and a brief video of my daughter and I opening Claustrophobia.
Saturday, March 12, 2011
Marek's Gaming Birthday
Marek had his 10th birthday recently. Since he’s a gamer I got him several boxes of Hell Dorado Recruitments (for the Lost—75% off at Ludik Bazar), a pack of CoC CCG cards, a monster and comic for Monsterpocalypse, a Wings of War WWI mini and a huge Lego Atlantis set (50% off).
Monday, February 28, 2011
Witch of Salem
Mayfair Games—Michael Rieneck
I’ve been buying several co-operative games of late. Mainly because Miles, my 7-year-old son, gets so incredibly angry when things don’t go his way. You can never play any “mean” cards on him, because he absolutely freak out. So we’ve been playing Forbidden Island (no monsters), Castle Panic (too easy) and Ghost Stories (played too much) a lot after the New Year. We also have Arkham Horror (too long), Castle Ravenloft (too much reading), and Space Hulk: Death Angel (too abstract and too much reading). But Castle Panic and Ghost Stories were the only games that really interested him. They were simple to learn and understand and require no reading (he’s just learning to read Swedish).
So I bought Witch of Salem to see if that would also work for Miles. Well, after playing it with my older son, Marek and solo, I felt it was just too hard. But not hard in a good way like Ghost Stories. I seems that the only way you can win is to have both perfect strategy and perfectly good luck. If you fail on one of these two points you will lose the game.
The game also is rather boring, despite its theme. All the characters are the same (except their picture). The locations are all the same (except for item costs). Neither characters nor locations have special abilities to set them apart. Since I’m an RPG/miniatures/thematic gamer, theme is very important. Both Marek and I thought the game was quite dull.
The game, however, is gorgeously produced. The theme is one that we love. It’s just that the game rules don’t bring out the theme. In essence this is a boring Eurostyle game that is mostly multiplayer solitaire. The only co-op aspect of the the rules, as written, are trading items if you are in the same location and requiring one person to banish the big guy while someone else seals the last portal.
I decided to change the rules to see if the great components could be salvaged. The two rules set are listed below and can be combined.
Ghost Stories version
Play with the original rules, but add character and location abilities.
Choose 1 of the 2 possible character powers before the game starts.
Orange
The Church is my Sanctuary: Pick up all played location cards after moving to the Church and put them back into your hand. You must play a different location card next turn.
The Witch Listens to Me: After the Witch of Salem moves due to an Event card, you may move the Witch of Salem 1 location forward or back.
Green
I Am Blessed: You never roll the Loss Die.
Knowledge is Power: You may reroll the Loss Die (you must accept the 2nd roll). You may carry 4 items and 1 artifact.
Yellow
Family Heirloom: At the beginning of the game. Choose 1 item token. Place it next to you picture. You can never lose, use or discard this token. It does not take up one of your slots. But it counts when you try to defeat creatures, shadows and the ancient one.
Good Credit Rating: You can get 2 items per turn (slot rules and item costs still apply).
Blue
Expert Shopper: You can trade 2 items and use 2 items per turn.
Frugal: You can use items and artifacts twice before discarding them. After the first use, turn the token sideways. Discard after the second use.
Locations:
Step 3.5 (between Monsters and Using Items) You may ask the townsfolk of Arkham to help you by invoking the power of the location.
Sanatorium: Discard a Potion to restore an insane character. Place their figure in the Sanatorium. They have their full hand of cards (but most play different location next turn) and 3 Sanity.
Arkham News: Discard a Glasses token to flip over a portal token that you have previously examined. If it is unsealed when a Witch is activated, the token is shuffled with the rest and placed upside down again.
Witch House: Lose 1 Sanity to move the Necron marker back 1 space.
Hotel: Move the Necron marker up 1 space to place the Witch of Salem anywhere.
Cemetery: Discard a Knife to move one monster to another open location.
Church: Discard a Necronomicon to become blessed. You cannot lose items due to the Loss Die in the next round.
Lower Difficulty Levels
This version adds easier difficulty levels that make the game winnable by minimize the luck factor.
Innocent:
1. Shuffle the Necron card with 4 other creature cards. Shuffle the remaining creature cards. Place the 5 cards with the Necron card at the bottom of the other creatures.
2. You may use a glasses token at Miskatonic University to examine one of the Portal Tokens in the box.
3. If you have the items to defeat the creature or shadow in your location in step 3, do not roll the loss die. Then discard the creature.
4. If you defeat a shadow, roll the Bonus die (looks just like the Loss Die, maybe your package didn't come with both ). Apply the positive result of the die roll. If you gain an item, you may choose who receives the item.
5. Reveal the portal after sealing it. If it is a wall, you lose the game.
6. Do not place new monsters into locations with a sealed portal. Instead place the creature in the next open and non-sealed location. If there are no more open locations, the follow the rules for when all 6 locations are full.
Psychological Weakling:
1. Shuffle the Necron card with 7 other creature cards. Shuffle the remaining creature cards. Place the 8 cards with the Necron card at the bottom of the other creatures.
2. If you have the items to defeat the creature or shadow in your location in step 3, do not roll the loss die. Then discard the creature.
3. If you defeat a shadow, roll the Bonus die (looks just like the Loss Die, maybe your package didn't come with both ). Apply the positive result of the die roll. If you gain an item, you may choose who receives the item.
4. Do not place new monsters into locations with a sealed portal. Instead place the creature in the next open and non-sealed location. If there are no more open locations, the follow the rules for when all 6 locations are full.
Normal Sanity:
1. Shuffle the Necron card with 11 other creature cards. Shuffle the remaining creature cards. Place the 12 cards with the Necron card at the bottom of the other creatures.
2. If you have the items to defeat the creature or shadow in your location in step 3, do not roll the loss die. Then discard the creature.
3. If you defeat a shadow, roll the Bonus die (looks just like the Loss Die, maybe your package didn't come with both ). Apply the positive result of the die roll. If you gain an item, you may choose who receives the item.
Nervous Wreck:
1. If you have the items to defeat the creature or shadow in your location in step 3, do not roll the loss die. Then discard the creature.
Bound for the Sanitarium:
The rules as written.
We’ve won using Ghost Stories (plus the rule that allows you to defeat a creature before rolling the lose die), Innocent, and Psychological Weakling. I lost today play a 2-player solo on Normal Sanity, because one of the investigators went insane. With the new rules, this game is much more fun. I still like Ghost Stories better, but it’s hard to make a better co-op than Ghost Stories.